Creating image backgrounds
To be used for a Renderworks background, an image must be in one of the formats listed in Using an image in a texture shader.
To create an image background:
Create the background resource as described in Creating Renderworks backgrounds.
Select Image from the Background list.
Select a new image or an image from a library or the current file.
The Edit Image Background dialog box opens; specify the image height and width (centered on the page). An image used as a background of this type, as opposed to the panoramic image background, remains fixed to the page and does not change according to the 3D view.
An image can also be reused from another image-based resource if one exists in the file. In the Choose Image dialog box, select Reuse an Image from Another Resource and specify the resource. The Edit Image Background dialog box opens to allow editing of image parameters (see Using an image in a texture shader for more information).
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Width |
Sets the width of the image in page units (inches or millimeters); width edits also automatically change the height, to maintain the image aspect ratio |
Height |
Sets the height of the image in page units (inches or millimeters); height edits also automatically change the width, to maintain the image aspect ratio |
Change Image |
Selects a different image for import |
Image Effects |
Opens the Image effects dialog box, for quickly and easily adjusting the image’s appearance |
Flip H/V |
Flips the image horizontally or vertically |
Rotate |
Rotates the image 90° counter-clockwise |
Invert |
Produces a negative of the image |